I cannot help but describe " Alto’s Adventure" like a painting because it’s more than a game: it’s interactive art. You can be hurtling down a slope as the sun emerges from the snow, a lush sunset radiating over the snowy ridges or, the moon soon growing in full bloom as night falls across the mountains where archways and house windows cast a peaceful light, and lanterns float across the stars. Along the way you’re met with perilous chasms, rocks jutting out of the mountain along with the Elders a group of guardians that watch over the mountain… when they’re not asleep. As you reach every 11th number you unlock another character, be it the fast-flipping Maya the speedy, flame-shooting inventor, Izel and even Felipe, a llama that just happens to know how to snowboard.īut, it’s not so simple as collecting a certain amount of gold coins or performing a certain distance in grinding. The aim of the game is to catch the Llamas that Alto seems to always inexplicably lose control of, but the objectives you receive often have you focusing on everything but this.Īs you fly down procedurally-generating hills you’re given goals to allow you to level up, with a successful completion of all three current objectives moving you up another level. (2015): a gorgeous, painterly piece of interactive art produced by a collaboration between Snowman and Harry Nesbitt.Īlto is a young shepherd boy, one of a few snowboarders living in the snowy mountains with an understandable desire to shred the humongous slopes trailing down endlessly.
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